Gaming Realms has named Suki Sandhu, a former Inspired Entertainment leader, as its new Chief Product Officer.
Sandhu will oversee Gaming Realms’ game development, including the introduction of novel ideas and features into the content.
He joins the developer from Inspired, where he spent two years as Director of igaming Products. Prior to that, he was Product Director at WynnBet, and Head of Games at Roxor Gaming and Gamesys.
Sandhu also served as Chief Product Officer for the UK market at Inspired. His other experience includes roles at Digital Works Consulting, IGT, PartyGaming, AOL, and Yell.
“I am thrilled to join Gaming Realms,” said Sandhu. “I am very excited to collaborate with the management team, our internal and external studios, and the product team to create innovative games and mechanics to evolve the Slingo brand and explore complementary innovative concepts that can help further drive Gaming Realms’ business.
“I am passionate about products and the igaming industry, and Gaming Realms is equally enthusiastic to make a positive impact on the market.”
Mark Segal, CEO of Gaming Realms, stated: “We are excited to welcome Suki to the Gaming Realms team.”
Through his knowledge and abilities, we will be able to improve our current offerings and deliver a more captivating and enjoyable gaming experience for gamers across the globe. We aim to achieve even greater triumphs on this foundation.
The firm announced this appointment following the gaming company’s recent report of record earnings of £11.5 million (€13.3 million/$14 million) for the initial six months of the year. The developer’s core content licensing operations fueled a 35.3% surge in revenue compared to the previous year.
Licensing income expanded by 46.3% to £9.8 million. This encompassed £8.8 million in licensing income and £1 million in brand licensing income. The remaining £1.8 million in revenue originated from its social enterprise, which experienced a 2.2% year-on-year decline.
Net profits reached £2.5 million, representing an 80.6% increase compared to £1.4 million in 2022. The developer also declared that EBITDA climbed 36.7% to £4.5 million, setting a new company benchmark.